Wednesday, 10 April 2019

Enjoying it again :)

I have finally got the bug again.

I am enjoying programming now. There were quite a few months there where I felt I'd hit a wall. The whole process seemed like work and every task seemed to be huge. Worse, the longer I spent away from the keyboard the less I understood my own code. It was a bit of a vicious circle and I was worried I'd have to pass the project on to someone else.

Thankfully, though, I found a way back in. The people on the Discord channel had asked for a couple of things and this proved to be the impetus I needed. I've made a raft of small improvements and added a couple of what feel to be significant features. I've also had a change of direction re: what is happening next; Table Engineer seems to be what I want to do. I'm also excited to push on with the XML validation task. A change is as good as a rest, they say, and I am sure I will come roaring back at Equipment Engineer in the near future.

Cheers to one and all for support and feedback.


Sunday, 24 March 2019

Back on track with some updates!

It took me a while to get over my setback, but eventually I crawled back to the keyboard. I found the issue and managed to correct it, and got the bug back again. The most recent update has a couple of requested features - an improved Languages section, and the ability to deal with Psionic spellcasters. There's a load of other tweaks too.

What are you waiting for? Go download it!

I've added a few more videos over at the Patreon site too for subscribers there. If you've donated to me in any way in the past, you can have access to these videos too - just PM me in Discord and I'll give you the user rights.

Thanks as ever for the support, folks!


Tuesday, 5 February 2019


Hey folks!

I've rolled back to version 0.4.41 as I found a bug I couldn't correct in some of my recent updates. It's taken me a week to roll back because I also discovered an issue in Github Desktop - it didn't allow for rolling back!

I had to download another Git GUI (Sourcetree) and work out how the hell to use it, then create a new directory and download everything...

I found out something about myself. I don't deal all that well with setbacks :)  Growth mindset though. Doing the updates a second time will allow me to improve them, right?

I'm back to a position I can try to move forward from again. I apologise deeply if you had issues with recent FG modules and they were caused by my bug. Try compiling them again with this version and everything should be safe.

As ever, any issues you find - don't hesitate; give me grief on Discord!


Sunday, 20 January 2019

New update - minor bug fixes

After yesterday's post I felt it was necessary to get my arse in gear and do some work. A couple of minor niggles had been pointed out in the past 5 weeks or so, and so I got down to fixing them.

Let me tell you this: the first half hour or so felt like I was wearing someone else's shoes or something. I had little clue what I was doing! It is amazing how quickly you de-skill if you don't work at something... Eventually, though, I got myself together and remembered both the structure of the app and how to write some code. I fixed four or five issues, and it felt GREAT! I have uploaded the fruits of today's work.

Next goal: more work on Equipment Engineer. Watch this space...!


Saturday, 19 January 2019

Starting up again...

Wow.... the Christmas rush, then the holiday period, then the post-holiday depression. 2 months have passed with no updates at all!

I've been hard at work trying to get caught up. I have added some videos to the Patreon site ( and I updated the 1d6 Adventurer Compendium. I went through it all and standardised some of the presentation. It was a mammoth task, but it is done!

With those out of the way, it is about time I started programming again. That's where all of this started, after all!

Oh, and happy new year :)