Wednesday 28 March 2018

Reference Manual

For as long as I have been programming NPC Engineer, people have been asking for a reference manual generator. I have taken the first tentative steps to helping in this regard.

If you enable 'Reference Manual' in the project management interface, you will get a reference manual page for each of your NPCs. It will have a statblock, image, callout boxes..... oh, why don't I just show you? :)

This is a feature that I hope to improve and deepen, and for this to lay the foundations for a proper 'Reference Manual Engineer'. Let me know what you think, and what you'd care to see in this section of NPC Engineer!


Tuesday 13 March 2018

Room for another?

Today marks the start of a transition to a full suite of programs - inventively named The Engineer Suite - to put information into Fantasy Grounds. NPC Engineer has gotten very close to as polished as it is getting; there are a couple of fairly major projects I can tinker with, but they have been put off for now to allow Spell Engineer to take centre stage.

Spell Engineer has been fun to build so far (apart form the XML - who knew you needed so much XML for spell lists?) I applied all that I had learned in the making of its elder sibling, and so it is leaner and easier to maintain. I'll be working on the importing function next, and hopefully that won't be too difficult. But I've said that before, haven't I? :)

On the down side, my computer took 3 attempts to boot today, and there's no way I can afford a new one just now. I need to speak nicely to it and hope to hell it was just a glitch. On that note, I'm off to back up....


Sunday 4 March 2018

It's been a long time since I rock n rolled

Well now, it has been a month since I posted here. I feel remiss, and ever so slightly grubby. I offer my heartfelt apologies! To make up for it, I have posted a new version of NPC Engineer (1.0.13 for those who are counting) and a trial version of Spell Engineer that doesn't import or parse yet, but it will save anything you type in. In addition, here is the link to the Twitch broadcast last month, in case you missed it and want to have a look: Fantasy Grounds College YouTube.

About Spell Engineer.... it was a relatively easy module to write, and I applied some of my newfound skills to it to make working with the information far easier. I wish I'd known what I do now when I started NPC Engineer! I have met a stumbling block, though, and again I am victim to this whole project growing up from nothing into something, with no planning along the way. The way projects are dealt with is too intertwined with NPC Engineer, and I need to unpick that before I can move forward with Spell Engineer. Boooo..... but it keeps me busy.

So onwards and upwards and thank you for reading!