Sunday, 16 September 2018

Big changes afoot

Hi folks

I know, it has been a while since I posted anything here. Shut up. I've been busy, honest! Mainly I have been tidying up small bugs in NPC Engineer and Spell Engineer, readying Equipment Engineer's framework, and tying all the modules together into one unifying program called Engineer Suite. You should be able to jump between modules if you wish (although you'd be better to close one module and open the next from the main window). This has advantages going forward. Much as I liked the idea of a whole suite of individual programs, the integration and shared code seemed like a better idea. It makes it easier for people to update too.

Here is a screenshot of its main interface - this will grow as I add modules to it:



There should be no changes that affect your data, but you'll note that the version number indicates a beta again. You'd be advised to keep a backup of your data for now in case of crashes. I don't expect any, but then I never do!

Please feel free to get in touch about any issues. I hope there are none!

Maasq





No comments:

Post a comment