Monday, 4 December 2017

Getting close to finishing it. For now.

I've been putting off the 'last piece of the jigsaw' for ages.

Right from the start of this project, I have dreamt of the right hand pane being a proper statblock that updates with live information as you import, load or edit it. There have been lots of roadblocks - my ability, AutoHotKey limitations, the arcane nature of any workarounds to these limitations (and, again, my ability or lack thereof).

Slowly, though, ideas for how to complete this have taken root. I started it last night and have I already mentioned anywhere on this blog about how much I detest RTF? The inventors deserve a right good slap, let me tell you. Anyway, eventually I figured out the code for building tables. Here's a sample just for a giggle:

"\trowd\trgaph100\clcbpat3\clbrdrt\brdrw1\brdrcf3\clbrdrb\brdrw1\brdrcf3\clbrdrl\brdrw1\brdrcf6\clbrdrr\brdrw1\brdrcf6\cellx6200\f1\cf2\fs42\b " NPCName " \b0 \line"

And that's just for ONE FRIGGING CELL! All that just to display the NPC's name. (And this doesn't include the colour table and the font table.... I kid you not, this stuff is mental).

It is taking shape, though. Here's a screenshot of where I am at right now:

It may be that it is all worth it after all. For me it is a game-changer; now my program is attractive enough that I want to use it, and hopefully it will have the same effect on other people.

What do you think? Let me know in the comments below.


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